With Six Store Locations to Serve You,
We're the Luckiest Mile in Tennessee.
PLACE AN ORDER AT  
(931) 438-3354
Cashiers on The Magic Mile will pay out all winners of $599 and less. Winners of $600 or more are required to collect the payout from one of the Tennessee State Lottery offices (Nashville, Knoxville, Memphis or Chattanooga). You may fill out and sign the back of your ticket plus a Claims Sheet, and mail them to the State Lottery office or take the ticket to one of the offices in person. It is recommended that you sign the back of a winning ticket of $600 or more in case it gets lost or stolen. Claims Sheets are available from cashiers.

Any Tennessee Lottery prize can be claimed by mail at the following address:
Tennessee Education Lottery
P. O. Box 290636
Nashville, TN 37229-0636

Prizes for Winning Numbers

The payouts for matching the winning Numbers of all games can be found in their respective Prize Charts on "Lucky's Lottery School Instruction Board." Some payouts have special rules, so all payouts may not be the same.

NOTE:

Multiple number Plays on the same Playslip for Cash 4 may result in a winning ticket in excess of $599. Filling out separate Cash 4 Playslips for each Play will allow The Magic Mile to pay out up to $599 to winners and may prevent having to claim a prize at a Lottery office.

Lucky's $8 Run Down & Lucky's $11 Run Down:

A really fast and simple way to play all your favorite online games is Lucky's $8 Run Down. Asking
your cashier for this will get you one Quick Pick Play (Set of Numbers) on each of the 5 big jackpot games: Powerball, Mega Millions, Tennessee Cash, Hot Lotto and Cash4Life.

Lucky's $11 Run Down includes the same, with Multipliers added on the 3 games that offer them:
Powerball, Mega Millions and Hot Lotto.


Sample Claim Sheet
playslip-cash4

GameDraw TimeCut OffCostw/ Lucky Sum
Morning Mon-Sat 9:26am 9:09am $0.50 or $1 $1 / $2
Midday Mon-Sat 12:28pm 12:09pm $0.50 or $1 $1 / $2
Evening Mon-Sat 6:28pm 6:09pm $0.50 or $1 $1 / $2
Evening Sun 6:28pm 6:09pm $0.50 or $1 $1 / $2


Find the copy of the Playslip for either Cash 3 or Cash 4 and identify the location of the arrows and numbers that correspond to the red numbers below for examples of the instructions. The instructions below will apply to both Cash 3 and Cash 4 unless specified otherwise. You must fill out a Playslip to prevent mistakes from happening.

1. Plays for Next Draw

Cash 3 and Cash 4 games appear complicated at first because there are so many options for how to Play your Set of Numbers and for how many Draws you wish to Play.
  • You must first Pick one Set of 3 or 4 Numbers between 0 and 9. (Quick Pick may be used--see below). Make sure you choose only one Number from each of the 3 or 4 columns on either Cash 3 or Cash 4 Playslips.
  • A Play is one Set of 3 or 4 Numbers for one Draw.
  • You must fill out a Playslip. Mistakes are too likely to occur without a completed Playslip.
  • You can Play up to five Sets of Numbers per Playslip by Picking one Set of Numbers in each of the Boxes A thru E. Mistakes may be Voided (see VOID below). Reminding you again, be sure to pick only one Number from each column when Playing a Set of Numbers.
  • A ticket may be purchased for either a cost of $0.50 or $1.00.
  • For a $1.00 Play, you may choose to Play your Set/Sets of Numbers in either the Exact Order you picked or in Any Order of both Exact or Any Order. The Combo option may be purchased for a total cost of of $3-$6 for Cash 3 or $4-$24 for Cash 4, depending on individual numbers chosen. See Prize Chart for the description of winnings for the Combo option.
  • For a $0.50 Play, you may choose to Play your Set/Sets of Numbers in either the Exact order you picked or in Any order. The Combo option is not available for a $0.50 ticket.
  • The winning Number for both Cash 3 and Cash 4 will be Drawn on the Days and Times shown above.

2. Draws and Days

  • Once your Number and order of Play has been Picked and a decision made for either a $0.50 or $1.00 Ticket, then a decision must be made for which Draw/Draws and for how many Days you want to Play the Number.
  • You may Play your Set/Sets of Numbers for only one Draw (Morn, Mid, Eve) or up to 7 Days. Notice: Sunday has only 1 Draw (Eve).
  • For one Draw, mark the Draw for either Morn, Mid or Eve on the Playslip. For 2 Draws, mark Next 2. For 3 Draws, mark Next 3.
  • For Multiple day Draws, you must fill out a separate Playslip for each Draw (time of day) and Number of Days from 2 up to 7.
  • To Play your Set/Sets of Numbers for all 3 Draws each day for 7 days, you must prepare 3 Playslips. (One marked for each Draw (Morn, Mid and Eve) and each marked for 7 days.)

3. Lucky Sum

An additional Number called "Lucky Sum Number" is Drawn at the Draw times described above. If that Number matched the Sum of your 3 or 4 Numbers selected for Cash 3 or Cash 4, you win. (See Prize Chart)

4. Quick Pick (QP)

You may choose to have the computer randomly Pick any Set/Sets of Numbers by marking 'QP' in the area of the Box for that Set/Sets of Numbers and by selecting the Draws as described above.

5. Void

It is not a good idea to try to correct a mistake made on a Playslip. The better option is to mark Void in that section. All other Play Areas of the Playslip are still acceptable to Play and only the Area marked Void will not be played by the terminal.

Prizes for Winning Numbers

cash4-play-types-to-win

cash4-combo-plays-payouts

cash4-lucky-sum


How to Collect Winnings
playslip-cash3

GameDraw TimeCut OffCostw/ Lucky Sum
Morning Mon-Sat 9:26am 9:09am $0.50 or $1 $1 / $2
Midday Mon-Sat 12:28pm 12:09pm $0.50 or $1 $1 / $2
Evening Mon-Sat 6:28pm 6:09pm $0.50 or $1 $1 / $2
Evening Sun 6:28pm 6:09pm $0.50 or $1 $1 / $2


Find the copy of the Playslip for either Cash 3 or Cash 4 and identify the location of the arrows and numbers that correspond to the red numbers below for examples of the instructions. The instructions below will apply to both Cash 3 and Cash 4 unless specified otherwise. You must fill out a Playslip to prevent mistakes from happening.

1. Plays for Next Draw

Cash 3 and Cash 4 games appear complicated at first because there are so many options for how to Play your Set of Numbers and for how many Draws you wish to Play.
  • You must first Pick one Set of 3 or 4 Numbers between 0 and 9. (Quick Pick may be used--see below). Make sure you choose only one Number from each of the 3 or 4 columns on either Cash 3 or Cash 4 Playslips.
  • A Play is one Set of 3 or 4 Numbers for one Draw.
  • You must fill out a Playslip. Mistakes are too likely to occur without a completed Playslip.
  • You can Play up to five Sets of Numbers per Playslip by Picking one Set of Numbers in each of the Boxes A thru E. Mistakes may be Voided (see VOID below). Reminding you again, be sure to pick only one Number from each column when Playing a Set of Numbers.
  • A ticket may be purchased for either a cost of $0.50 or $1.00.
  • For a $1.00 Play, you may choose to Play your Set/Sets of Numbers in either the Exact Order you picked or in Any Order of both Exact or Any Order. The Combo option may be purchased for a total cost of of $3-$6 for Cash 3 or $4-$24 for Cash 4, depending on individual numbers chosen. See Prize Chart for the description of winnings for the Combo option.
  • For a $0.50 Play, you may choose to Play your Set/Sets of Numbers in either the Exact order you picked or in Any order. The Combo option is not available for a $0.50 ticket.
  • The winning Number for both Cash 3 and Cash 4 will be Drawn on the Days and Times shown above.

2. Draws and Days

  • Once your Number and order of Play has been Picked and a decision made for either a $0.50 or $1.00 Ticket, then a decision must be made for which Draw/Draws and for how many Days you want to Play the Number.
  • You may Play your Set/Sets of Numbers for only one Draw (Morn, Mid, Eve) or up to 7 Days. Notice: Sunday has only 1 Draw (Eve).
  • For one Draw, mark the Draw for either Morn, Mid or Eve on the Playslip. For 2 Draws, mark Next 2. For 3 Draws, mark Next 3.
  • For Multiple day Draws, you must fill out a separate Playslip for each Draw (time of day) and Number of Days from 2 up to 7.
  • To Play your Set/Sets of Numbers for all 3 Draws each day for 7 days, you must prepare 3 Playslips. (One marked for each Draw (Morn, Mid and Eve) and each marked for 7 days.)

3. Lucky Sum

An additional Number called "Lucky Sum Number" is Drawn at the Draw times described above. If that Number matched the Sum of your 3 or 4 Numbers selected for Cash 3 or Cash 4, you win. (See Prize Chart)

4. Quick Pick (QP)

You may choose to have the computer randomly Pick any Set/Sets of Numbers by marking 'QP' in the area of the Box for that Set/Sets of Numbers and by selecting the Draws as described above.

5. Void

It is not a good idea to try to correct a mistake made on a Playslip. The better option is to mark Void in that section. All other Play Areas of the Playslip are still acceptable to Play and only the Area marked Void will not be played by the terminal.

Prizes for Winning Numbers

cash3-play-types-to-win

cash3-combo-plays-payouts

cash3-lucky-sum


How to Collect Winnings
playslip-tennessee-cash

GameDraw TimeCut OffCostw/ Multiplier
Tennessee Cash Mon, Wed, Fri @ 10:30pm 10:00pm $1.00 N/A

Find the copy of the Playslip for each of the above games and identify the location of the arrows and numbers that correspond to the red numbers below for examples of the instructions.

1. Pick Numbers to Play for Next Draw

Pick one Set of 6 Numbers (Quick Pick may be used --see below)
  • 5 numbers from the upper area
  • 1 number from the lower area
The winning Number will be Drawn on the Days and Times shown for each game, above.

A "play" is one set of 6 numbers for one draw.

Always fill out a Playslip for a Set of Numbers. Play up to 5 Sets of Numbers per Playslip by
Picking one Set of Numbers in each Box, A thru E. Mistakes may be Voided (see VOID below).

2. Play Numbers for Multi-Draws

You may Play your Set/Sets of Numbers for up to 12 consecutive Draws for Tennessee Cash or
up to 10 consecutive draws for other games (Includes the next Draw). Be sure to mark MULTIDRAW if you want more than one Draw.

3. Quick Pick (QP)

You may choose to have the computer randomly Pick any Set of Numbers by marking 'QP' in either the upper and/or the lower areas of the box for that Set of Numbers. If you do not choose QP you must enter your own Numbers in that Box.

4. Multiplier

Multiplier not available in this game.

5. VOID

It is not a good idea to try to correct a mistake made on a Playslip. The better option is to mark Void in that section. All other Play Areas of the Playslip are still acceptable to Play and only the Area marked Void will not be played by the terminal.

Prizes for Winning Numbers

Tennesse Cash winnings do not have a prize chart because they vary based on tickets sold and the number of winners in each prize level. If there are no winners in a prize level, the cash will be added to the next drawing.


How to Collect Winnings

© 2021 Indus Properties · Fayetteville, Tennessee · All rights reserved